Résumé/CV - Erik Unger



Erik Unger

URL of this document: http://ungerik.net/en/resume/     PDF Version
Contact: erik@erikunger.com
Twitter: @ungerik

Senior software engineer/architect with 15 years of experience

I have worked on multiple large scale (multi million lines) and perfomance critical projects with C++ and C# but also on smaller web and mobile projects. Realtime 3D graphics has always been one of my favorite topics and I have developed 3D engines for automotive applications, a military geo information system and shipped two games, one on PC another one on PS2, Wii and Xbox360.

In nearly all projects, I worked on the design of the basics, the "engine" and the libraries that make the rest of the project go.

One of my strong points is definitively my experience in a broad range of software development areas: 3D and games on PC and consoles, systems architecture, desktop software, server software, mobile app, web and social media, SQL and NoSQL databases, development on Windows, Linux and MacOS X with C/C++, C#, Delphi, Java, JavaScript, ActionScript, Python, PHP, Go, Shading Languages, Assembler.

My latest project is a high level web-framework for Google's new programming language Go: https://github.com/ungerik/go-start

Personal Data:

Born:25. December 1975 in Graz, Austria
Nationality:Austria / EU
Lived in:Austria, Germany (1 year) and Australia (2 years)
Currently living in:Vienna, Austria

Languages:

German (native), English (fluent; 2 years Australia)

Tech Experience:

Programming Languages:
Google Go, C/C++, Java, C#, Python, PHP, Java Script, Action Script, Pascal/Delphi, x86-Assembler, Shading Languages

Tools:
Microsoft Visual Studio, Eclipse, Adobe Flex/Flash Builder eMbedded Visual C++, Perforce, SVN - Subversion, CVS, Source Safe, Harvest, Rational Rose, JBuilder, Delphi, Doxygen, CppUnit, SCons, Apache HTTP Webserver, Apache Tomcat Webserver, nginx Webserver, Cake Build System

Technologies:
Android, Multithreading, Profiling, .NET, WPF, COM, SQL Adobe Flex, JNI, JSP, Swing, AJAX, Django, Python virtualenv, STL, boost, Design Patterns, UML, XML, TCP/IP, UDP

Databases:
MySQL, PostgreSQL, SQLite, MongoDB

3D and Games:
OpenGL, DirectX, Xbox360 SDK, PS2 SDK, Wii SDK,

Development Processes:
V-Model at EADS, CMMI at AVL List, Scrum / Agile at RedTribe

Operating Systems:
Windows, Linux, OSX, iOS, Android

Open Source Projects:

Projects:

May 2011 - nowgo-start: an open source high level web-framework for Google's new programming language Go
May 2011 - June 2012Tech lead at STARTeurope
  • Responsibilities: Architecture of a new web platform, general IT, interviewing job candidates
  • Teamsize: 2 employees, 2 freelancers
  • Development of a new event and community platform based on my open source web-framework go-start
  • Programming language: Go #golang
  • Database: MongoDB
  • Tools: Sublime Text, Git
Nov. 2010 - May 2011TarifAgent Android App for TarifAgent.com
  • Programming language: Java
  • Tools: Eclipse, Android SDK
July 2010 - Nov. 2010Private side project: ConvertSocialMedia.com. A social media webservice that converts social media updates to email newsletters.
  • Framework: Python + Django
  • Webserver: Linux + nginx + celery
  • Database: PostgreSQL
  • APIs used: Facebook, Twitter
July 2010Private Open Source side project: mypyprojectcreator - All batteries included virtualenv django project creator for fast prototyping
2009-2010Private side project: Blog and event calendar StartupMelbourne.com
2008-2009
(15 Months)
Core-tech developer at RedTribe.
  • Game-engine development: Extensions for the collision system, redesign of the memory manager, memory profiling facilities.
  • Game development: Performance and memory optimizations for Space Chimps the game.
  • Tools development: C# .NET Tools for memory profiling and asset database. Softwaredesign for C++ base libraries. 3D viewer for models and animations. Network messaging system.
  • Programming languages: C++, C#, Python, Assembler
  • Platforms: Windows, PS2, Wii, Xbox 360
  • Tools: MS Visual Studio, Eclipse, Perforce, console development kits, SCons/Cake Build System.
  • Development Process: Scrum
  • Team size: Up to 65
  • Project lines of code: Millions
  • Data processes by inhouse developed build system: Terrabytes
  • Location: Australia
2003-2008 BaseLib: Self-development of a platform independent C++ base library, inspired by Java and C# APIs. github.com/ungerik/BaseLib
Ygui: Self-development of a platform independent C++ GUI library for the time being only with a widget library for Win32. Supports custom widget libraries, multilanguage, skinning and stylesheets.
Next-Reality Engine: Self-development of a platform independent, multithreaded 3D and game engine.
2007
(2 Months)
Development at a Adobe Flex project of Customer Experts.
2007
(1 Month)
Price calculation tool for one of the biggest logistics companies, as sub contractor of Customer Experts. Realized in C++ with the self developed libraries BaseLib, Ygui and Win32Widgets.
  • Programming languages: C++
  • Technologies: BaseLib, Ygui, XML
  • Location: Austria
  • Reference Letter
2006
(4 Months)
Working-time management application for "Kärntner Energie-Verband" implemented with JSP and Oracle, as sub-contractor of Netconomy
  • Programming languages: Java
  • Technologies: JSP, Tomcat Oracle
  • Location: Austria
2006
(5 Months)
Gameplayprogramming for the computer game The Show from Sixteen Tons Entertainment
  • Implementation and support of program moduls in the following areas:
    • Game techtree
    • Leveleditor features
    • Optimization of Decal-Rendering
    • Missionlogic
    • General gameplay logic
  • Elaboration of test procedures for quality assurance
  • Debugging of own and foreign program modules
  • Programming languages: C++, Shader
  • Lines of code integrated with: Millions
  • Technologies: DirectX, Shader
  • Team size: 25
  • Location: Germany
  • Reference Letter
2005
(10 Months)
Development of various components of the engine-optimization software CAMEO of AVL List
  • Programming language: C#
  • Lines of code integrated with: Millions
  • Technologies: .NET
  • Location: Austria
2004-2005
(6 Months)
Development of the 3D visualization component of the engine-optimization software CAMEO of AVL List, implemented in C++ and C# with DirectX
  • Programming languages: C++ and C#
  • Lines of code integrated with: Millions
  • Technologies: DirectX, .NET
  • Location: Austria
2004
(1 Month)
Online-database for truck-bodies with PHP and MySQL for Karosserie/LKW-Service Wasner
  • Programming languages: PHP
  • Technologies: MySQL
  • Location: Austria
2003-2004
(12 Months)
Expert-system for analysing market-trends, values-chains and product-features, developed for Customer Experts.
Java application with custom object-oriented XML/Java database and custom Swing Look-And-Feel for the user interface
  • Programming languages: Java
  • Technologies: XML
  • Project manager and lead programmer, team size: 3
  • Location: Austria
2003
(3 Months)
Conception and project-management of a corporation critical online-database for management of test- and serialnumberdata of highway-toll sensors with PHP and PostgreSQL for EFKON
  • Programming languages: PHP
  • Technologies: PostgreSQL
  • Project manager, team size: 4
  • Location: Austria
2002-2009 Co-Founder Bouncing Bytes (Unger & Lefkopoulos OEG) - up to 13 freelances working in our offices (Austria)
2000-2003
(2.5 Years)
2D/3D graphics-engine for the military GIS Geogrid, developed for EADS (European Aeronautic Defence and Space Company).
Implemented with C/C++ and OpenGL, Ports for Windows CE and embedded systems plus serverside rendering for internet applications
  • Programming languages: C/C++ and Assembler
  • Lines of code written: about 100k, Lines of code integrated with: Millions
  • Technologies: OpenGL, DirectX, Windows CE, Embedded Systems
  • Locations: Germany and Austria
1998-2000
(18 Months)
2D/3D Track-editor and driving-simulator in Java with OpenGL for engine-development and tests, developed for AVL List with c.c.com
  • Programming languages: Java and C/C++
  • Technologies: OpenGL, JNI
  • Location: Austria
1998
(3 Months)
Implementation of an employe-data transmission service with Borland Delphi for the building-trade software baudat
  • Programming languages: Delphi
  • Technologies: Delphi
  • Team size: 15
  • Location: Austria
1996-1998 Porting of versions 5 to 7 of Microsoft's DirectX for Borland Delphi, and porting of the 3dfx 3D-driver interface Glide 2.x and 3.x for Borland Delphi
  • Programming languages: C/C++ and Delphi
  • Technologies: DirectX, Glide
  • Location: Austria
1996-1998 Several articles about graphics and 3D programming for PC Magazin - DOS and c't. Among other: Programming of a realtime-raycasting engine like Wolfenstein/Doom with Turbo Pascal ander DOS, Basics and graphics-effects, loading and displaying of a 3D-model ander Windows with Delphi and DirectX
  • Programming languages: Pascal/Delphi
  • Technologies: DirectX
  • Location: Austria

School:

1982-19864 Classes elementary school in Hönigthal
1986-19904 Classes BRG-Kepler in Graz
1990-19965 Classes and final examination at Höhere technische Bundeslehr- und Versuchsanstalt Graz - Gösting (BULME), mechanical engineering

Technical Internships:
1991Punitz-Flug (aircraft and airfield maintenance)
1994Diamond Aircraft (aircraft building)
1995Computer Aided Technologies Tüchler: (3D standard-part library for I-DEAS Master Series 3D-CAD-Software)

Additional Schoolings:
1994-1995Course at HTL (BULME): Computerbuilding
1994-1995Course at HTL (BULME): Quality Techniques QII (Statistical Methods of Quality Assurance)
2001First Aid Course